About Me
I'm Berkant Gök, a Game Designer with 2 years of experience in game development. I focus on system design, level design, and narrative design, working on both solo and collaborative projects. I'm proficient in Unreal Engine (Blueprint) and Unity. Passionate about learning and creating, I bring strong communication skills and positive energy to every team I join.
Skills & Knowledge
Game Design
- • Narrative, Gameplay, System & Quest Design.
- • Game Design Document (GDD) creation & documentation.
- • Level Design and game mechanics experience
Technical Skills
- • Unreal Engine 5 (Blueprint - Beginner)
- • Unity ( basic level )
Development Tools
- • Adobe Photoshop (Design & UI/UX Focused Use)
- • Jira & Confluence
- • Figma & Miro (For Game Design & UI/UX Prototyping)
- • FL Studio (for audio design / prototyping sound)
WHAT I BRING TO TEAMS
- • Prototyping & Rapid Iteration
- • Documentation & Analysis
- • Creative Problem Solving & Critical Thinking
- • Energy, Motivation & Team Collaboration
Projects
My Responsibilities
- Created same pixel art assets used in the game
- Wrote the full Game Design Document (GDD)
- Contributed to core gameplay ideation and mechanic design
- Edited and produced the official game trailer
First Planet
First Planet is a pixelart puzzle game where players combine basic elements to form and evolve a new planet. Every merge decision shapes the outcomecombine wisely, or lose it all.
My Responsibilities
- Designed and built all levels, focusing on flow, difficulty balance, and player experience.
- Developed core gameplay mechanics using Unreal Engine Blueprint system.
- Created all gameplay systems including player movement, fall damage, and physics-based platforming.
- Optimized performance through efficient lighting setup, triangle count reduction, and storage management.
LetsFall
LetsFall is a challenging platformer where players must navigate through floating debris to descend back to Earth. Every step counts, as falling causes damage. Make precise moves to survive and escape the asteroid.




CupConnect
CupConnect is a fun and addictive puzzle game that will challenge your mind by matching colorful cups. Although it starts simple, the increasingly difficult levels will push you further with each step. Match the colors correctly, arrange the cups, and complete the stages
My Responsibilities
- Developed the core concept of the Cup Connect mobile game and contributed to the development process.
- Created the Game Design Document (GDD) to help the team better understand the game's structure and mechanics.
- Designed the core gameplay mechanics, including how the cups move and interact. Planned the general layout of the user interface and determined the number of cups for each level
- Designed prototype levels to test and refine the game mechanics for better gameplay analysis.
Level & Environment design
Game Design Document Example



A comprehensive game design document outlining core mechanics, level design principles, and gameplay features.
Berkant Gök
Game/Level Designer
Indie Game Developer