About Me

I'm Berkant Gök, a Game Designer with 2 years of experience in game development. I focus on system design, level design, and narrative design, working on both solo and collaborative projects. I'm proficient in Unreal Engine (Blueprint) and Unity. Passionate about learning and creating, I bring strong communication skills and positive energy to every team I join.

Skills & Knowledge

Game Design

  • • Narrative, Gameplay, System & Quest Design.
  • • Game Design Document (GDD) creation & documentation.
  • • Level Design and game mechanics experience

Technical Skills

  • • Unreal Engine 5 (Blueprint - Beginner)
  • • Unity ( basic level )

Development Tools

  • • Adobe Photoshop (Design & UI/UX Focused Use)
  • • Jira & Confluence
  • • Figma & Miro (For Game Design & UI/UX Prototyping)
  • • FL Studio (for audio design / prototyping sound)

WHAT I BRING TO TEAMS

  • • Prototyping & Rapid Iteration
  • • Documentation & Analysis
  • • Creative Problem Solving & Critical Thinking
  • • Energy, Motivation & Team Collaboration

Projects

My Responsibilities

  • Designed and built all levels, focusing on flow, difficulty balance, and player experience.
  • Developed core gameplay mechanics using Unreal Engine Blueprint system.
  • Created all gameplay systems including player movement, fall damage, and physics-based platforming.
  • Optimized performance through efficient lighting setup, triangle count reduction, and storage management.

LetsFall

LetsFall is a challenging platformer where players must navigate through floating debris to descend back to Earth. Every step counts, as falling causes damage. Make precise moves to survive and escape the asteroid.

CupConnect

CupConnect is a fun and addictive puzzle game that will challenge your mind by matching colorful cups. Although it starts simple, the increasingly difficult levels will push you further with each step. Match the colors correctly, arrange the cups, and complete the stages

My Responsibilities

  • Developed the core concept of the Cup Connect mobile game and contributed to the development process.
  • Created the Game Design Document (GDD) to help the team better understand the game's structure and mechanics.
  • Designed the core gameplay mechanics, including how the cups move and interact. Planned the general layout of the user interface and determined the number of cups for each level
  • Designed prototype levels to test and refine the game mechanics for better gameplay analysis.

Level & Environment design

Game Design Document Example

GDD Page 1 1
GDD Page 2 2
GDD Page 3 3
15 pages • 2.4 MB

A comprehensive game design document outlining core mechanics, level design principles, and gameplay features.

Berkant Gok

Game/Level Designer

Indie Game Developer